

With that in mind the question becomes why wouldn’t you want a lot of cities since there’s really no limit to the amount of scientific related buildings you can construct as long as you have the cities to support them. Of course, the other side of the coin says that with the more cities you have the more scientific buildings you’re able to build. The early game lead might just be insurmountable. By spending less resources on founding cities and more on constructing science related buildings you can accrue more science points faster, gaining the upper hand for a science victory. In Civilization VI districts and special persons count more toward how much science you produce per turn than having a lot of cities with a lot of pops like it did in Civilization V. One possible exception to having as many cities as possible is if going for certain victories, like a scientific victory. Check out my page on where to settle if having trouble deciding where to start your cities. The limiting factor will be the cost of creating Settlers and the population limits in your early cities, plus as the game progresses they get more expensive to create. By most standards by turn 40 you should have at a minimum two new cities established. Generally speaking, it’s a good idea to build at least two Settlers before building any districts since expansion is very important early in the game, and this will provide you the means to found those next two important cities. The best rule of thumb is to continue expanding as long as there is space and your top priority is to get your first three cities as soon as you can. Most experienced players believe you should have about 10 cites by turn 100, meaning you should establish, on average, one city about every 10 turns. The best rule of thumb is to continue expanding as long as there is space. The answer is you can have as many cities as you want without suffering any penalties. But are there any mile markers to go by when building cites, like how many should you have by turn 50? Or turn 100? But the bottom line is that you simply can’t have too many cities in Civ 6. Adding Science producing buildings in them is a must though or you won’t gain much of an advantage. For example, if pursuing a Science Victory 8 cities is the recommended minimum number. Having a lot of cities will never hurt you although some players might argue that certain kinds of victories encourage you to have a minimum number of cities.
